Time sure goes fast when you’re having fun, but this second week was pretty slow for me. No it wasn’t because school was a pain but rather because I was literally in pain with a bad case of the flu.
It all started with a fever last Wednesday after I finished writing my week one blog. My temperature measured in at a frightening 103 degrees Fahrenheit and that had me secluded to my bed with oddly enough, severe cold shivers, so something was definitely wrong. Nonetheless, I still wanted to attend BCIT the next morning so I could participate in my first Photoshop class. Not knowing if I was going to be capable of driving myself there, I got my father Kris to set his alarm clock for 7 AM as well in case I needed him to drive me. Well as it turned out, our efforts to wake up early were all for nothing because my sickness increased for the worse and his sickness had just begun. My mother Cristina soon suffered the same fate as we had my brother Derek to thank for passing along his sick love
I guess the least bit of comfort I had in missing that class is the fact that I’ve been a Photoshop user for close to six years now. So being that this was the first class I missed, I most likely only missed the bare basics along with the itinerary of this first term class.
Friday was a different story because I actually found myself at BCIT that day. I hadn’t totally shaken off the flu bug, but I definitely was not going to miss a second straight class because attendance is a big deal for this program and I too don’t want to miss anything. The class is appropriately called Graphics & Colour for the Web and I learned a lot about what makes up the design process for new media on the web.
As someone who has already done a lot of web and graphic designing, I never really stopped to consider the process pattern of development because everything I’ve done has been self taught. Over the years that I’ve been involved with new media development, I’ve gone about the process in an order that felt of most comfort to me. However, the four main points I learned to consider when processing a design are to first, identify the problem or challenge, do your research, develop a concept, and finally implement solutions. This all goes along with the AIDA guideline, which stands for attention, interest, desire, and action. Keeping all that in mind, our instructor gave us the criteria for our final term project.
The project will be to artistically and creatively create a two-series poster with a dimension of 11’’ x 17’’related to the KidZone Art Museum. The museum’s mission is to promote a cultural and visual art exchange between children and youth in different countries for the engagement and advancement of success in the arts and education. So that’s a really broad statement that provides a boundless opportunity for any graphic designer.
Our first order of instruction for this project is to develop six thumbnails, which are rough ideas done with pencil on paper. No applications such as Photoshop are used for this process; in fact, no computers are to be used at all. This process is very new to me because in the past I’ve always started every clean graphical slate on the Photoshop interface but for the first time I’ll be starting on a good ole physical sheet of paper. The thumbnail process is similar to that of a web cluster that you would write with words when doing research in a library or what have you, only in this instance, it’s a collaboration of illustrations.
Now as for what the two-series poster entails…
They will both bare the same conceptual design but both will show off variant differences in appearance. For instance, in class we were looking at a series of Adidas posters. Each poster looked remarkably similar in that an athlete was showcased in a paint splattered-like fashion, but each was different in its own right because of the different physical athlete in the poster along with a different array of colour tones.
So with that in mind, it’s obvious that this project is largely being attributed to our creativity for concept design and that’s exactly what we’ll be marked on along with problem solving skills. Our software expertise will not be the basis of marking, which caught me off guard initially when I was handed the criteria without further explanation, but when the instructor explained everything, I understood the reasoning. To be a true masterful graphic designer, you need that traditional craftiness of illustrating your creativeness with pencil on paper before then manufacturing your development onto a digital platform. This is what I gather to be a full packaged graphic artist when you have the ability to multiplatform your work.
The next and only class I had since my last blog entry was my Information Architecture (IA) class today, and that got really interesting today, especially since I was now healthy and coherent. Besides already knowing that IA is the foundation for great web and media production design, it is imperative to know the logistics behind IA in that it is the blueprint of a website upon which all other aspects are built, such as form, function, metaphor, navigation, interface, interaction, and visual design. Initiating the IA process is the first thing you should do when designing or re-designing a website.
Also imperative for any aspiring web developer these days is the knowledge behind a content management system (CMS) and databases, in addition to software such as Photoshop, Dreamweaver, and Flash. Any good web developer will also know software programs beyond what they regularly use.
Our homework for next week will involve a bit of an imaginary instance, but not too imaginary in that it will be of real matter down the road once we graduate BCIT. We have to believe that we’ve been hired to develop a website relating to the market of renting electric scooters. The make-belief compensation for this work is $250/month.
I’m not entirely sure if we will actually be developing a practice website of this nature or not down the road, but for next week we only need to come up with five bullet points where as a web developer, you have done research on the product to show that you are taking a personal approach to your work, which will translate in a better product outcome. So the five bullet points will include rates, pricing, equipment, advantages, and disadvantages. We have to use the advantages to cop out the disadvantages because the company we are developing a website for will not want to promote their disadvantages. So this is why it’s also important to know of any disadvantages because you don’t want to promote any cons inadvertently.
A website I do know we will be developing is either a re-design of a poorly developed website we know of or one of creation from scratch. This will be our final project so without thinking too deeply into this project yet, I do know I will be choosing the second option since it’s only natural for me to create rather than re-create someone else’s work.
So overall a slow week being that I was working through a sickness and missed one class, but as you can see I did get to dive into a lot of interesting information that will be of use for various projects we’ve been given to complete. In fact, this blog entry you’re reading right now was an in-class assignment for my Communications class today. It had to be finished between an allotted amount of time and no later, so before I ramble off into space, I guess I’ll sign off until next week.
Ciao for now!